Green Mushroom Award: Professor Fizzwizzle
You may be wondering why I haven't been posting recently. Well, let's just say that I've been very busy.

On an unrelated topic, I want to tell you about a new game I've dicovered. Professor Fizzwizzle is a strange name for one of the best puzzle games I've ever played. The object of the game is to move the professor from the entrance of each level to the exit all the while avoiding Rage-bots (the professor's mechanical creations gone bad) who begin chasing the professor if they see him.
The professor can move left and right and climb ladders, but he can't jump. He can also push crates, but only one at a time. Barrels are like crates except they keep rolling once they are pushed. Magnets are also like crates except the positive ends stick to metal objects, and can repel other magnets.

Crates can be pushed over grass, but can't be pushed over sand. Barrels stop rolling on sand but can still be pushed. Also, on ice all objects continue to slide. Trampolines repel objects that slide/roll into them.
Platforms attatched to pulleys complicate things greatly, as do the colored switches that open correspondingly colored doors when objects move over them. To make things even more puzzling, there are inflatable objects you can get that allow you to place at a later time crates, barrels and magnets wherever you're currently standing.

There are also powerups such as the EMP which can be used once to disable Rage-bots that are chasing you, and temporarily cause magnets to loose their normal EM behavior. The Whistle can be used once to attract the attention of distant Rage-bots, and the Frost-Gun can be used to freeze crates, barrels and magnets to make them more mobile.
The game comes with great graphics, smooth gameplay, decent music and best of all, a fully featured level editor. You can get a demo at http://www.grubbygames.com which actually has many levels.

On an unrelated topic, I want to tell you about a new game I've dicovered. Professor Fizzwizzle is a strange name for one of the best puzzle games I've ever played. The object of the game is to move the professor from the entrance of each level to the exit all the while avoiding Rage-bots (the professor's mechanical creations gone bad) who begin chasing the professor if they see him.
The professor can move left and right and climb ladders, but he can't jump. He can also push crates, but only one at a time. Barrels are like crates except they keep rolling once they are pushed. Magnets are also like crates except the positive ends stick to metal objects, and can repel other magnets.

Crates can be pushed over grass, but can't be pushed over sand. Barrels stop rolling on sand but can still be pushed. Also, on ice all objects continue to slide. Trampolines repel objects that slide/roll into them.
Platforms attatched to pulleys complicate things greatly, as do the colored switches that open correspondingly colored doors when objects move over them. To make things even more puzzling, there are inflatable objects you can get that allow you to place at a later time crates, barrels and magnets wherever you're currently standing.

There are also powerups such as the EMP which can be used once to disable Rage-bots that are chasing you, and temporarily cause magnets to loose their normal EM behavior. The Whistle can be used once to attract the attention of distant Rage-bots, and the Frost-Gun can be used to freeze crates, barrels and magnets to make them more mobile.
The game comes with great graphics, smooth gameplay, decent music and best of all, a fully featured level editor. You can get a demo at http://www.grubbygames.com which actually has many levels.

2 Comments:
Well, there goes grad school...
Now that your employment situation is as it is... maybe you should award the next Green Mushroom Award to your own game-in-progress. You could document your progress here, and talk about your design decisions and so forth.
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